Game UI/UX

FRIDAY THE 13TH: KILLER PUZZLE

Lead UI/UX and 2D art across mobile, PC, and console, including menus, character selection, gameplay presentation, inventory, and supporting graphic art.

Role
Lead UI/UX Designer + 2D Artist
Studio
Blue Wizard Digital
Platforms
Mobile, PC, Console
Year
2018
Friday the 13th: Killer Puzzle key art

Menus & Character Selection

The front-end combined the Friday the 13th license with Blue Wizard’s stylized puzzle-game presentation across character selection, level browsing, and progression.

Friday the 13th: Killer Puzzle title menu
Classic Jason character selection
Toxic Jason character selection
Retro Jason character selection
New York level selection
Return to Crystal Lake level selection
Jurassic Jason level selection
Jurassic Jason level selection
Bloodlust

Gameplay & Inventory

Gameplay UI stayed deliberately compact while supporting puzzle feedback, weapon collection, store interactions, item inspection, and cinematic presentation.

Friday the 13th: Killer Puzzle gameplay
Friday the 13th: Killer Puzzle gameplay
Friday the 13th: Killer Puzzle weapons menu
Mama's Megamart store interface
Friday the 13th: Killer Puzzle newspaper cinematic
Friday the 13th: Killer Puzzle weapon inspection interface

2D Art & Iconography

Supporting artwork extended the visual language into collectible graphics, stickers, achievements, and platform-facing assets.

Friday the 13th: Killer Puzzle sticker artwork
Friday the 13th: Killer Puzzle achievement icons